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3...2...1... and we're live! It Will Find You - Now Available.
October 24, 2019
by
Captive Minds
2
It Will Find You - https://captive-minds.itch.io/it-will-find-you Hi Folks, So here we are, launch day for It Will Find You , the next chapter in the Captive Audience saga. I just wanted to take the...
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It Will Find You Itch Page now Live!
September 18, 2019
by
Captive Minds
1
Hi Folks, Following from the launch of the first It Will Find You Trailer, the game page is now live! Make sure to follow it for news, updates and more leading up to release! https://captive-minds.itc...
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It Will Find You - Devlog 10: How It Hunts
September 18, 2019
by
Captive Minds
1
Hey Folks, It’s been a busy few weeks! I’ve gotten some light testing done, development continues, and the first trailer for It Will Find You was released! We also announced a release date, Octobe...
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It Will Find You - Trailer #1
September 11, 2019
by
Captive Minds
Hi Folks, After months of work, i'm thrilled to be able to share the first trailer for It Will Find You with you. Releasing October 18th on Itch.io, Gamejolt and Steam It Will Find You is a first-pe...
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It Will Find You - Devlog 9: Monster AI Part 1 - The Core
August 29, 2019
by
Captive Minds
1
Hey Folks, So continuing last weeks discussion on the monster, and how its AI developed, I thought today i'd discuss the initial AI loop that was created as a foundation for the monster, and which lai...
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Interim Post - Environmental Screenshots from the latest build.
August 27, 2019
by
Captive Minds
1
Hi Folks, As part of recent testing, I took the some environmental photos illustrating It Will Find You's upgraded lighting and environmental elements, and thought I would share them to give you all a...
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It Will Find You - Devlog 8: Monster Selection
August 21, 2019
by
Captive Minds
1
Hi folks, Apologies for the lack of devlog last week, a bad case of sinusitis had me clutching my head most days, and so writing out a devlog was a bit of a struggle. Here we are though, devlog 8, and...
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It Will Find You - Devlog 7: Static and Attached Items
August 07, 2019
by
Captive Minds
So the final devlog on interactivity, and it’s time to focus on the two that manage to single handedly break the project whenever I even look at the system, Static objects and Attached Items. Static...
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It Will Find You - Devlog 6: Interactivity PT2
July 31, 2019
by
Captive Minds
Hi Folks, So part 2 of the interaction discussion that I began a few weeks ago. I’ve already gone over the basics of how the system works, with picking up, throwing and rotating objects, and the hig...
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It Will Find You - Devlog 5: Environmental Effects
July 23, 2019
by
Captive Minds
Hi folks, As a one man team real-life sometimes takes over my devlog cycle, so I apologise for not having published a new devlog in the past few weeks, it's been busy! This week I thought i'd discuss...
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It Will Find You - Devlog 4: Interaction Systems
July 03, 2019
by
Captive Minds
1
Hi Folks, So for my fourth devlog I thought I would start discussing some of the systems you'll be seeing in It Will Find You, and how they've evolved from Captive Audience. The first system I want to...
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News Blast #2810 from Compendium News - Thompson Trials
July 01, 2019
by
Captive Minds
If you want to come discuss the game, have a general chat, or reminisce about Captive Audience, why not join our discord or Facebook pages, or follow us on twitter for more news! Discord: https://dis...
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It Will Find You - From TV Set to Wild Woods
June 25, 2019
by
Captive Minds
Hi Folks, So as promised for this weeks Devlog we'll be discussing the story, and where It Will Find You takes the Captive Audience universe next. When Captive Audience was designed we wanted to keep...
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Blind Love - A new show from Compendium
June 24, 2019
by
Captive Minds
Another in-game advert from the Compendium Network for their hit new show, Blind Love! Tune in later this year for more great shows in It Will Find You. If you want to come discuss the game, have a ge...
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In It Will Find You, our creature will always find its target. Today we're testing it's hunting AI and attack patterns!
June 19, 2019
by
Captive Minds
In It Will Find You, our creature will always find its target. Today we're testing it's hunting AI and attack patterns!...
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It Will Find You - Devlog 2 (Taking the next step with Captive Audience)
June 18, 2019
by
Captive Minds
1
Hey Folks, So it's time for the second weekly Devlog, and today I thought I would discuss what happened between Captive Audience and the creation of It Will Find You, and how the new game came about...
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Harry's Mystery Meat - Proud Sponsor of It Will Find You
June 17, 2019
by
Captive Minds
We're thrilled to announce that Harry's Mystery Meat is one of the proud sponsors of It Will Find You! Same great taste since 1964, now with new Chunky Version. If you want to come discuss the game, h...
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It Will Find You - Devlog 1
June 12, 2019
by
Captive Minds
Hi Folks, It's been a while, but i'm back with a brand new game and sequel to Captive Audience, "It Will Find You"! After we finished work on Captive Audience there was always a debate about where we'...
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It Will Find You - The next chapter in Captive Audience's story
June 10, 2019
by
Captive Minds
1
#sequel, #game, #development, #captive audience
Hi folks, After months of work, i'm thrilled to announce that It Will Find You, the sequel to Captive Audience, is currently in development with an aim to release later this year. Whilst we're keeping...
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Our Kickstarter is Live!
August 28, 2018
by
Captive Minds
After a long development road, and some unexpected twists and turns, Captive Audience is aiming to take our work to the next level! Our Kickstarter is now live , and with it a whole host of informatio...
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Would you support a Kickstarter?
August 26, 2018
by
Captive Minds
Hey folks, So this week Captive Audience got some fantastic exposure thanks to Youtuber Markiplier, and we're insanely grateful to him for playing our small game and showing the world what Captive Aud...
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2.0.2
July 24, 2018
by
Captive Minds
Hey Folks, So last week we didn't post the additional optimization changes we had scheduled. This was because the game files unfortunately became corrupted, and several versions were rendered unusable...
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13/07/2018 HotFix
July 13, 2018
by
Captive Minds
We've had to re-upload todays 2.0.1.1 update as unfortunately a bug was preventing achievements from saving, this should be fixed! Sorry for any inconvenience!...
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Update 2.0.0.1 - Achievements + Performance
July 13, 2018
by
Captive Minds
Hi Folks, So this week we're bringing you a slightly more performance focused upgrade. We've added quite a lot of new assets etc to the game over the past month, and the game was starting to gum up a...
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Captive Audience 2.0 Gameplay Trailer
July 10, 2018
by
Captive Minds
To celebrate the release of Captive Audience 2.0, we've created a special trailer showcasing the dark and gritty world of the Compendium Estates. We hope you enjoy it!...
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Captive Audience 2.0 Comparison Trailer
July 08, 2018
by
Captive Minds
We thought we would celebrate 1 month of upgrading Captive Audience by releasing a new trailer! Using the same format as the previous one, this trailer aims to compare Captive Audience one month ago,...
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Update 2.0.0
July 06, 2018
by
Captive Minds
Another week, another patch. I had initially intended to release a couple of small updates this week, but the project ran away with me so instead here’s a big fat juicy one. One of the biggest let d...
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Update 1.1.5
June 27, 2018
by
Captive Minds
Hey Folks, Another update, and this ones a big one. Following 1.1.3 where we added the drones to night section, we wanted to improve the overall quality of the environments, especially the set which s...
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Update 1.1.3
June 25, 2018
by
Captive Minds
Hi Folks, Another update today. Fixes: All days should now consistently end when tasks are finished, we had a collider that blocked completion raising problems before. Credits should no longer crash...
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Update 1.1.1
June 22, 2018
by
Captive Minds
We’ve updated the Captive Audience client to hopefully fix some launch issues including the end of day 1, which should now be fully functional. We also added several new discs for the record player...
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