Such a fun game!
A downloadable game for Windows
Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.
With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion.
Five years ago Matt's wife Julia was convicted for a crime she didn't commit, and transferred to the Compendium Estates before her conviction could be carried through.
In a desperate attempt to free her from a fate of servitude Matt attempted a rescue, only to be captured himself, imprisoned by the Compendium Estates and finding himself as the star for their latest show "Captive Audience".
Now, five seasons on, the intervention of a unknown forces offers a chance of escape to Matt, one he cannot pass up. Completing episodes of the show during the day, and attempting escape at night, Matt must work his way through the confines of the Compendium sound stage to free both himself and his wife.
Fully voice acted
Captive Audience is a fully voice acted experience narrated by professional actors from across the UK. We spent a lot of time ensuring we found the best people for each role, recording them in a professional grade sound studio and then mixing them into our world to make the experience more immersive.
Interact with the world
Captive Audience features numerous objects in the environment that the player can interact with, from basketballs to stuffed cows. Each items has its own unique dialogue or SFX attached to it, ensuring they feel realistic and impact to both the character and the player.
Dynamic node based story-telling system
Our unique nodular system for Captive Audience allows the story to progress in a natural and systematic way, ensuring the flow of the narrative is never interrupted so that the player really feels like a part of the show. Each episode is split into two sections, the "Show", where Matt is forced to complete tasks for TV, and the "Escape" where at night Matt works to ensure his freedom.
Detailed lighting and environments
Captive Audience makes use of Unity's lighting with the addition of volumetric systems to give the light a really weighty and realistic feel. We wanted every environment to reflect the tone of the scenario Matt finds himself in, be it a warmly lit set, or a cold, dark corridor backstage.
W/A/S/D - Move
E - Interact
Left Mouse - Move Camera
Right Mouse (Hold) - Rotate Objects
Shift - Sprint
Please note "Captive Audience" is designed as a Prototype for a game concept and as such is likely to contain bugs, issues etc. This is not a commercial product, but is intended to be seen as is to evaluate the concept and gameplay mechanics.
This also means minimal updates will occur from this point on, that being said we really hope you enjoy our game, we had a lot of fun making it!
If a scene becomes stuck, or you complete a task and are unable to progress through to the night section of the game, please make use of the "Skip Scene" button located in the pause menu. Simply click it, unpause the game and this will progress you to the next segment of the game.
If you have any feedback or thoughts on the game, then please don't hesitate to comment or contact us, we'd love to hear what you think!
Simply download the zip file, extract and run the executable! Please note the data folder must be in the same location as the .exe file.
- 3...2...1... and we're live! It Will Find You - Now Available.95 days ago
- It Will Find You Itch Page now Live!Sep 18, 2019
- It Will Find You - Devlog 10: How It HuntsSep 18, 2019
- It Will Find You - Trailer #1Sep 11, 2019
- It Will Find You - Devlog 9: Monster AI Part 1 - The CoreAug 29, 2019
- Interim Post - Environmental Screenshots from the latest build.Aug 27, 2019
- It Will Find You - Devlog 8: Monster SelectionAug 21, 2019
- It Will Find You - Devlog 7: Static and Attached ItemsAug 07, 2019
Log in with itch.io to leave a comment.
Such a fun game!
i love this game and can't wait for the full version. the only issue i experienced was that every time i got out of the game, i had to start over because there was no way for me to save my progress.
Loved it! i ran into a few bugs, but over all it was awesome, i cant wait for the sequel.
Thanks for taking the time to play our game :D! Really glad to hear you enjoyed it, i'll hopefully have a trailer out for the sequel soon so stay tuned!
Goddamn this game was fascinating! I really loved this. Even tho i had problems with one scene but nice feature that i could skip it. I made video of this and it will have 2 parts!
Thanks for playing Captive Audience! Really glad to hear you've enjoyed it so far, looking forward to seeing part 2 : )
No problem, it was really interesting! Also funny timing as well, because it remainds Big Brother -show which started last week here.
Here is part 2!
Absolutely amazing project, I can fully see a project like this with some extra polish could go amazingly as a full game
Really glad to hear you enjoyed Captive Audience, and thank you so much for making a video on it. :D
Make sure to keep an eye out for the sequel!
I always only play a little of games like this as I don't want to spoil the ending for anyone in my audience who might want to play it, but Man that Ending!!! brilliant work
Thank you tons for taking the time to play our game, I'm really glad to hear you enjoyed it, and that the ending stood out :D
The next chapter in the Captive Audience story, It Will Find You, is coming out in the next few months, so be sure to check it out!
Have a great weekend,
Such an amazing game so far. I had a bit of difficulty finding something. I won't stop til I finish this game. Love the graphics, the atmosphere, and the music. The basketball is a great little addition, sad i didn't get it into the basket but I know that it's possible. I haven't finished this game yet and I'm already looking forward to your next game.
I saw someone playing a bit of this game and wanted to check it out, but every time I try to download the zip, this happens.
Nothing in the game files is forbidden, and I seem to be able to download and run the game still, so i'm not sure what the issue is unfortunately!
Hope you get it working soon!
I just played this amazing game and it left me wanting more. Hey Dev Team, is the full game canceled for good, or just postponed development? I would easily pay money for the full game
We've just announced a sequel set for release later this year called "It Will Find You" :D Keep an eye out for more details in the next few months!
what's the soundtrack?
What is the title of the song used near the end?
If you want to hear the full theme song you can use the following link: https://soundcloud.com/beaniestudios/you-need-to-go-home-2/s-S63vi
Hi! I loved the game! Sad to see the Kickstarter was pulled, I just discovered the game today. The voice of Matt sounds SO familiar, any chance you could tell me who it was?
Any plans for a Linux version ?
Hello Captive Minds!
I just wanna say that I love the game! I like the flow of the story, it was so good! Also, I love the voice acting! I'm kind of wondering if there are multiple ending for it though. Because at the last part, there was this scene where I have to chose between Julia (wife) and Stacy, and I chose Stacy. Regardless, it was awesome and I enjoyed it very well! I hope to see the game progress and get better :)
Thanks for letting us know how much you enjoyed the game! We always love hearing from fans and really appreciate it :D
So there is only one ending by design, as the twist is directly related to the outcome, but there is a couple of hidden events you can unlock prior to the finale that show you some extra story :)
We'd love to do some multiple endings in the future though so it's on our list!
You guys should add an alternate ending but if your doing a part 2 it makes sense your not.
I saw Markiplier play this game and I absolutely LOVED it! Do you plan on making more than 1 game of this series? I'd absolutely love to see more! :D
Best of luck,
We've currently got a Kickstarter running at the moment to help us make part 2 :D check it out!
From what I've seen of the playthroughs, it looks like an amazing, well made game. I'd love to play it ^w^ Was wondering if it were going to come out for Mac anytime soon? Or ever? But either way, nice job on this game, it turned out really well.
So our biggest problem with developing for Mac is that none of us have one haha, so we struggle to test how effectively the game will work.
Whilst were not sure we can make one for the prototype, the full game would be released across multiple platforms including Mac :)
Dear Mr Creators
I understand and i'm aware that you can only handle as much mail as you can so if your reading this, then i'm so happy that i could reach rare kinds of people who clearly pave their content and projects in a very creative and artistic matter.
I'm highly aware of how amazing this game is. i played it myself, the bots are a bit difficult to manage as you would lag a bit from proximity to them.
I haven't explored the endings but looking on you tube... it doesn't look like there are multiple...
Perhaps that's because its a bit difficult to accomplish that, but you made it feel like my choices have value like the number of times you get caught and choosing who lives or dies. this game is a emotional success, but you don't need to hear it from me.
Also thumbs up because you talk to your fans, not many creators do that... for some reason.
Lastly the thing that was interesting the most was how if you somehow think about the truth earlier in the game... Matt seemed rational and yet we had no control over his anger seeing the developer... he is seen to be playing it cool as he plays along but if he was more perceptive and cautious like not hitting the guy but talking to him, he would have played his cards right.
But in essence the scenario you masterfully crafted here is survival and behind-the-scenes manipulation. if you can craft this level of storytelling while messing with the player then i HIGHLY doubt that you would have trouble making a part 2.
the987tails -really just someone who played a great game. :D
p.s. - good luck out there.
Thanks for getting in touch, we do our best to answer any comments, as really interacting with fans / players is a huge part of the experience for us and we really enjoy it :)
You're correct in there not being multiple endings, though there are various events during the game that only occur if you perform certain actions / choices, so keep an eye out for those! The achievements hint at a few. In the full version of the game we fully intend to incorporate a variety of endings :D
It's awesome to hear how much you enjoyed the game, we really appreciate the kind words! Captive Audience was definitely a passion project so it's great to hear people liked it :D
With Matt's behaviour you essentially have to look at it as two characters. Matt himself, who is full of rage and despair and hit situation, And the Matt he is forced to be on camera, positive, calm and engaged. He's been stuck on this show for five years, So mentally separating himself is a survival mechanism.
This of course starts to break down with the stress of the game though, And that's where you see the most extreme reactions!
Again though thank you so much for your kind words :D We really hope our Kickstarter succeeds so we can do Part 2! There's a lot of story left to tell.
Nick and the Captive Minds team.
Out of everything I've played on itch.io, this has to be the very best. Captive Audience's concept is truly amazing, and I honestly enjoyed every moment of it.
Wow thank you, that really means a lot to us! We made Captive Audience as a total passion project, so it's really nice to hear that people love it as much as we do :D
If you haven't checked out our Kickstarter yet it's got some details about what we'd like to do for a sequel etc :)
Thanks again for the kind words!
I thoroughly enjoyed watching a play through of this game. I am fond of stories that play with human psychology, and this game achieved that in such a clean manner. If I had to pick something to dislike, it would be that you can't flush the toilet! (Kidding.)
I'm excited for the future development of this game and the additional stories that come along with it.
I was wondering how you (as in the team as a whole) would feel about a novel version being released, though. It could be of just Matt's story or it can cover all the characters once the game is fully developed. Another consideration would be not to involve the game's protagonist(s) at all but instead the corrupt corporation from an outside view point.
My point is I am interested in making a novel based on your game. (So much I literally just made this account to comment all this.) Unless you have a better idea that could benefit both parties, I'd write it and release it for free. Of course I'd make it obvious that it is based on this game so the awareness of this game grows and gains solidity.
If you're interested in my idea please give me a form of contact to the person on your team I should be discussing the details with.
If you feel this is unneeded or just plain unwanted, then no hard feelings. I'd rather ask and get rejected than write it without permission.
Regardless, thank you for taking the time to read this!
Firstly thank you for your kind words. We really appreciate it!
I'm the lead writer for Captive Audience, and a novelization of the story is something I have definitely been considering based on the positive feedback we've been getting since our prototypes launch.
Currently our focus is the Kickstarter for Part 2, which we believe can help us expand and elaborate on the story greatly, so unfortunately a novel isn't something were looking for quite yet.
That being said, dependant on how the future of the project plays out, I'd never say never, so I'll add you to our list of contacts. Should we decided a novel is where we'd like to take it next, we can re-asses the situation.
Thank you again for the kind words and the offer though, we really appreciate it!
P.S. If you'd like to send us a portfolio of your work in the mean time, you can do so on our either our Twitter @captiveaudienc3, or to email@example.com
i can absolutely see this becoming a bloody vengeance game in the vain of oldboy and law abiding citizen's Clyde Shelton. waiting patiently to exact brutal, bloody and ultimately pointless vengeance.
You guys might want to go post a link to the page about kickstarter in the comments on Mark's video. I have seen several people asking about what's next for the game.
We've already done so :D but it's a really good suggestion! Hopefully we can bring more people through to our Kickstarter as the month goes on. Make sure you share etc if you're interested :)
I saw Markiplier play this, and I LOVE this game! I really hope you keep up with this.
Just beat the game. I rarely browse indie games, but this one caught my attention... and it blew my mind. Created an account just to share my love for this project you've done. It was splendid! Great work, give a round of applause for Corin Silva, all voice acting is top-notch. Got me so involved in this universe you created with merely few rooms that I urge you to build further upon this. :)
P.S. Any way I can donate for the terrific experience? You deserve a good cup'o'coffee and a little motivation.
Thank you so much for the kind words, it really makes it worth it to know fans are enjoying our game so much :D
I've passed on your comments to Corin as in sure he'll be thrilled to hear it, all our voice actors did a fantastic job, we were really proud of them!
We're actually discussing our plan going forward now, and were thinking about a crowd funding campaign on Kickstarter. Is this something you'd be interested in? We'd like to know if fans would actually like that haha.
Thanks again for the awesome feedback :D
Hello Captive Minds,
Really good job on the game guys! Other than the aforementioned framerate and occasional loudness issues (and typos in the script), the game was a nice experience. I especially liked that there is no good ending, because whenever I play horror/atmospheric games, I don't like it when the ending isn't satisfying or "good for the sake of having a good ending."
I have a question though, that made me wonder: do the audience know that the participants are held here against their own will, and if so, why is this show allowed? Or is it just a make-pretend that they go along with? Either way, it was a really nice concept and I'd like to see more of this.
Firstly thanks for your kind words, were really glad to hear you enjoyed the experience :D our goal was to make the games end feel more realistic and open relevant to the situation, so I'm glad that came across well!
The audience are fully aware of the stars captive state, for them it's part of the thrill.
As to the why it's allowed, and why various world governments donate their death row inmates to the show, well.... That's a story yet to be told.
Hello Captive Minds
I wanted to tell you guys how good Captive Audience is. I watched a lets play and by the end of it I was in tears for the protagonist. I look forward to seeing more of your work.
I also wanted to ask for the title of the music piece at the end. When the protagonist sees Julia. I cant help but think it very beautiful and fitting. However, I cant find it anywhere (or im just not searching it correctly). Can you tell me the title and name of the composer?
I also wanted to give a big virtual hug who sung at the opening of the game.
Firstly a massive thank you for the kind words, it really means a lot to us as a small studio of beginners, and we're so excited our game is getting seen by so many people :D
Both the theme song and the final score are original pieces we had composed for the game by two very talented musicians, and they're not currently available to download anywhere. We're getting a lot of requests for them at the moment though so keep an eye out as they may become available :) You can follow us on @captiveaudienc3 for updates etc!
If you want to check the composers other work out though it's Mathew J Rees who composed the final score for us, and Jo Henley of Beanie Studios who wrote the main theme!
Thanks again for the kind words, and we're really glad you enjoyed the experience.
Edit: Here are some links to their work for you.
Jo Henley: https://soundcloud.com/Beaniestudios
Mathew Rees: https://www.mathewjreescomposer.com/
Have not ran into any problems in this game except for the frame rate. This was a very interesting game to play and I can't wait to play more of it, there is a lot of story (Most of the story I probably don't understand) and I am honestly eager to see what happens next. Thank you game developers (Captive Minds) for making a wonderful game.
Thanks for playing and your kind words Joey :D we really appreciate it.
I'll be watching this as soon as I get home!
Thoroughly enjoyed my experience with this game, minus a couple of issues with volume and frame rate. An unexpectedly detailed, dark and sinister game that I encourage people to try for themselves.
Thanks for taking the time to play our game! We're really glad to hear you enjoyed your experience with the game :D It makes all the development time worth the while.
We're still looking at optimisation for the game, as well as what's next for Captive Audience, so we hope you enjoy our future updates!
Thanks again for playing!
This game was so beautiful and fun, only critisism is the stUPID CHAIR MECHANIC. I really enjoyed this and I hope we get more in the future!
Thanks for giving Captive Audience a go. I'm really glad to hear you enjoyed the experience, bar the chair mechanic haha. I'll look into making this smoother in the future. Out of interest, would you prefer if it automatically sat you down when you interacted with the PC?
Thanks again for playing!
Here's the ending. It was quite an amazing game! I loved the plot.
This game is super twisted! In Captive Audience we are the ones in the zoo...
Finished Chapter 1, can't wait to what else it has to offer! Very interesting concept for a game I may add.
the game keeps crashing for me, i have a good PC though
This was such a great game, and a wonderful experience for me, I had a blast I got stuck towards the end, guess I could have skipped the part as well haha but I do like the idea, of trying to escape from this area, I imagined and mentioned in the video that it does kinda remind me of Saw like captured and having to go through rigorous tasks, and trials to escape, only a select few can, I would have liked to see the game from Julias perspective as well I assume maybe she has her own trials? haha so many questions and not enough time, anyway I would love to play this when it drops! thanks so much for the opportunity!
A massive thank you from us for taking the time to play our game! We're really glad you enjoyed it :D Sorry to hear you got stuck, we'll add that to the list of fixes for the next patch!
We definitely had a Saw style mentality when designing the game, so glad that came across. If anything i'd like to take it a bit further in the future.
Rest assured we didn't put the tease in for nothing, and at some point Julia's story will be told : )
Thanks again for playing!
The daytime segments were interesting enough in a psychological way, and the night segments were fairly interesting in an exploration based way... Of course I couldn't help but constantly wonder if I was doing something wrong while exploring, despite picking up what the game had asked of me. It was as if I was required to fail, despite taking every precaution... especially since no one told me that the security drones could open doors. I mean, I should have noticed it when it happened the first time and I was just barely able to escape, but I thought I must have just forgotten to do so when I went in the room. aaaand since I had no way of knowing which direction the security drone would look in first, I ended up hiding in the wrong corner, getting caught and wondering if I had actually done everything I could that night.
The achivements are definitely an interesting way of directing the player at times, but since they don't always activate right away it's kind of hard to tell what you've done in a night. These are just personal issues, of course. I like to be a completionist and it bugs me whenever I can't do everything I can in a game. Especially since there isn't a save system so you have to do every chapter from the start whenever you want to try again. But maybe that's the point?
Thanks for taking the time to play our game! Yep those drones can be super sneaky, they take pride in the escaped stars they capture, though there are rumours even they've not got a 100% success rate.
That limbo of whether you're doing the right thing, and that you seem doomed to fail is an aspect I really wanted to come across, so i'm glad it came through for you!
I'll take a look at achievement timings for the next build, but i'm glad you enjoyed finding them and recognized them as a tool to guide players : )
Thanks again for playing, we really appreciate it!