If you want to hear the full theme song you can use the following link: https://soundcloud.com/beaniestudios/you-need-to-go-home-2/s-S63vi
A downloadable game for Windows
Captive Audience is a first person Narrative Thriller set in the confines of the Compendium Estates, a dark-web corporation responsible for the creation of unlicensed programming using unwilling participants sourced from death row.
With a focus on object interactivity, as well as a fully voice acted story complete with multiple scenes of dialogue, scoring and object commentary, Captive Audience aims to be an immersive, engaging thriller that draws the player into its world and pulls them through to the shocking conclusion.
Five years ago Matt's wife Julia was convicted for a crime she didn't commit, and transferred to the Compendium Estates before her conviction could be carried through.
In a desperate attempt to free her from a fate of servitude Matt attempted a rescue, only to be captured himself, imprisoned by the Compendium Estates and finding himself as the star for their latest show "Captive Audience".
Now, five seasons on, the intervention of a unknown forces offers a chance of escape to Matt, one he cannot pass up. Completing episodes of the show during the day, and attempting escape at night, Matt must work his way through the confines of the Compendium sound stage to free both himself and his wife.
Fully voice acted
Captive Audience is a fully voice acted experience narrated by professional actors from across the UK. We spent a lot of time ensuring we found the best people for each role, recording them in a professional grade sound studio and then mixing them into our world to make the experience more immersive.
Interact with the world
Captive Audience features numerous objects in the environment that the player can interact with, from basketballs to stuffed cows. Each items has its own unique dialogue or SFX attached to it, ensuring they feel realistic and impact to both the character and the player.
Dynamic node based story-telling system
Our unique nodular system for Captive Audience allows the story to progress in a natural and systematic way, ensuring the flow of the narrative is never interrupted so that the player really feels like a part of the show. Each episode is split into two sections, the "Show", where Matt is forced to complete tasks for TV, and the "Escape" where at night Matt works to ensure his freedom.
Detailed lighting and environments
Captive Audience makes use of Unity's lighting with the addition of volumetric systems to give the light a really weighty and realistic feel. We wanted every environment to reflect the tone of the scenario Matt finds himself in, be it a warmly lit set, or a cold, dark corridor backstage.
W/A/S/D - Move
E - Interact
Left Mouse - Move Camera
Right Mouse (Hold) - Rotate Objects
Shift - Sprint
Please note "Captive Audience" is designed as a Prototype for a game concept and as such is likely to contain bugs, issues etc. This is not a commercial product, but is intended to be seen as is to evaluate the concept and gameplay mechanics.
This also means minimal updates will occur from this point on, that being said we really hope you enjoy our game, we had a lot of fun making it!
If a scene becomes stuck, or you complete a task and are unable to progress through to the night section of the game, please make use of the "Skip Scene" button located in the pause menu. Simply click it, unpause the game and this will progress you to the next segment of the game.
If you have any feedback or thoughts on the game, then please don't hesitate to comment or contact us, we'd love to hear what you think!
Simply download the zip file, extract and run the executable! Please note the data folder must be in the same location as the .exe file.
- Our Kickstarter is Live!28 days ago
- Would you support a Kickstarter?30 days ago
- 2.0.263 days ago
- 13/07/2018 HotFix74 days ago
- Update 22.214.171.124 - Achievements + Performance74 days ago
- Captive Audience 2.0 Gameplay Trailer77 days ago
- Captive Audience 2.0 Comparison Trailer79 days ago
- Update 2.0.081 days ago
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Hi! I loved the game! Sad to see the Kickstarter was pulled, I just discovered the game today. The voice of Matt sounds SO familiar, any chance you could tell me who it was?
Any plans for a Linux version ?
Hello Captive Minds!
I just wanna say that I love the game! I like the flow of the story, it was so good! Also, I love the voice acting! I'm kind of wondering if there are multiple ending for it though. Because at the last part, there was this scene where I have to chose between Julia (wife) and Stacy, and I chose Stacy. Regardless, it was awesome and I enjoyed it very well! I hope to see the game progress and get better :)
Thanks for letting us know how much you enjoyed the game! We always love hearing from fans and really appreciate it :D
So there is only one ending by design, as the twist is directly related to the outcome, but there is a couple of hidden events you can unlock prior to the finale that show you some extra story :)
We'd love to do some multiple endings in the future though so it's on our list!
You guys should add an alternate ending but if your doing a part 2 it makes sense your not.
I saw Markiplier play this game and I absolutely LOVED it! Do you plan on making more than 1 game of this series? I'd absolutely love to see more! :D
Best of luck,
We've currently got a Kickstarter running at the moment to help us make part 2 :D check it out!
From what I've seen of the playthroughs, it looks like an amazing, well made game. I'd love to play it ^w^ Was wondering if it were going to come out for Mac anytime soon? Or ever? But either way, nice job on this game, it turned out really well.
So our biggest problem with developing for Mac is that none of us have one haha, so we struggle to test how effectively the game will work.
Whilst were not sure we can make one for the prototype, the full game would be released across multiple platforms including Mac :)
Dear Mr Creators
I understand and i'm aware that you can only handle as much mail as you can so if your reading this, then i'm so happy that i could reach rare kinds of people who clearly pave their content and projects in a very creative and artistic matter.
I'm highly aware of how amazing this game is. i played it myself, the bots are a bit difficult to manage as you would lag a bit from proximity to them.
I haven't explored the endings but looking on you tube... it doesn't look like there are multiple...
Perhaps that's because its a bit difficult to accomplish that, but you made it feel like my choices have value like the number of times you get caught and choosing who lives or dies. this game is a emotional success, but you don't need to hear it from me.
Also thumbs up because you talk to your fans, not many creators do that... for some reason.
Lastly the thing that was interesting the most was how if you somehow think about the truth earlier in the game... Matt seemed rational and yet we had no control over his anger seeing the developer... he is seen to be playing it cool as he plays along but if he was more perceptive and cautious like not hitting the guy but talking to him, he would have played his cards right.
But in essence the scenario you masterfully crafted here is survival and behind-the-scenes manipulation. if you can craft this level of storytelling while messing with the player then i HIGHLY doubt that you would have trouble making a part 2.
the987tails -really just someone who played a great game. :D
p.s. - good luck out there.
Thanks for getting in touch, we do our best to answer any comments, as really interacting with fans / players is a huge part of the experience for us and we really enjoy it :)
You're correct in there not being multiple endings, though there are various events during the game that only occur if you perform certain actions / choices, so keep an eye out for those! The achievements hint at a few. In the full version of the game we fully intend to incorporate a variety of endings :D
It's awesome to hear how much you enjoyed the game, we really appreciate the kind words! Captive Audience was definitely a passion project so it's great to hear people liked it :D
With Matt's behaviour you essentially have to look at it as two characters. Matt himself, who is full of rage and despair and hit situation, And the Matt he is forced to be on camera, positive, calm and engaged. He's been stuck on this show for five years, So mentally separating himself is a survival mechanism.
This of course starts to break down with the stress of the game though, And that's where you see the most extreme reactions!
Again though thank you so much for your kind words :D We really hope our Kickstarter succeeds so we can do Part 2! There's a lot of story left to tell.
Nick and the Captive Minds team.
Out of everything I've played on itch.io, this has to be the very best. Captive Audience's concept is truly amazing, and I honestly enjoyed every moment of it.
Wow thank you, that really means a lot to us! We made Captive Audience as a total passion project, so it's really nice to hear that people love it as much as we do :D
If you haven't checked out our Kickstarter yet it's got some details about what we'd like to do for a sequel etc :)
Thanks again for the kind words!
I thoroughly enjoyed watching a play through of this game. I am fond of stories that play with human psychology, and this game achieved that in such a clean manner. If I had to pick something to dislike, it would be that you can't flush the toilet! (Kidding.)
I'm excited for the future development of this game and the additional stories that come along with it.
I was wondering how you (as in the team as a whole) would feel about a novel version being released, though. It could be of just Matt's story or it can cover all the characters once the game is fully developed. Another consideration would be not to involve the game's protagonist(s) at all but instead the corrupt corporation from an outside view point.
My point is I am interested in making a novel based on your game. (So much I literally just made this account to comment all this.) Unless you have a better idea that could benefit both parties, I'd write it and release it for free. Of course I'd make it obvious that it is based on this game so the awareness of this game grows and gains solidity.
If you're interested in my idea please give me a form of contact to the person on your team I should be discussing the details with.
If you feel this is unneeded or just plain unwanted, then no hard feelings. I'd rather ask and get rejected than write it without permission.
Regardless, thank you for taking the time to read this!
Firstly thank you for your kind words. We really appreciate it!
I'm the lead writer for Captive Audience, and a novelization of the story is something I have definitely been considering based on the positive feedback we've been getting since our prototypes launch.
Currently our focus is the Kickstarter for Part 2, which we believe can help us expand and elaborate on the story greatly, so unfortunately a novel isn't something were looking for quite yet.
That being said, dependant on how the future of the project plays out, I'd never say never, so I'll add you to our list of contacts. Should we decided a novel is where we'd like to take it next, we can re-asses the situation.
Thank you again for the kind words and the offer though, we really appreciate it!
P.S. If you'd like to send us a portfolio of your work in the mean time, you can do so on our either our Twitter @captiveaudienc3, or to firstname.lastname@example.org
i can absolutely see this becoming a bloody vengeance game in the vain of oldboy and law abiding citizen's Clyde Shelton. waiting patiently to exact brutal, bloody and ultimately pointless vengeance.
You guys might want to go post a link to the page about kickstarter in the comments on Mark's video. I have seen several people asking about what's next for the game.
We've already done so :D but it's a really good suggestion! Hopefully we can bring more people through to our Kickstarter as the month goes on. Make sure you share etc if you're interested :)
I saw Markiplier play this, and I LOVE this game! I really hope you keep up with this.
Just beat the game. I rarely browse indie games, but this one caught my attention... and it blew my mind. Created an account just to share my love for this project you've done. It was splendid! Great work, give a round of applause for Corin Silva, all voice acting is top-notch. Got me so involved in this universe you created with merely few rooms that I urge you to build further upon this. :)
P.S. Any way I can donate for the terrific experience? You deserve a good cup'o'coffee and a little motivation.
Thank you so much for the kind words, it really makes it worth it to know fans are enjoying our game so much :D
I've passed on your comments to Corin as in sure he'll be thrilled to hear it, all our voice actors did a fantastic job, we were really proud of them!
We're actually discussing our plan going forward now, and were thinking about a crowd funding campaign on Kickstarter. Is this something you'd be interested in? We'd like to know if fans would actually like that haha.
Thanks again for the awesome feedback :D
Hello Captive Minds,
Really good job on the game guys! Other than the aforementioned framerate and occasional loudness issues (and typos in the script), the game was a nice experience. I especially liked that there is no good ending, because whenever I play horror/atmospheric games, I don't like it when the ending isn't satisfying or "good for the sake of having a good ending."
I have a question though, that made me wonder: do the audience know that the participants are held here against their own will, and if so, why is this show allowed? Or is it just a make-pretend that they go along with? Either way, it was a really nice concept and I'd like to see more of this.
Firstly thanks for your kind words, were really glad to hear you enjoyed the experience :D our goal was to make the games end feel more realistic and open relevant to the situation, so I'm glad that came across well!
The audience are fully aware of the stars captive state, for them it's part of the thrill.
As to the why it's allowed, and why various world governments donate their death row inmates to the show, well.... That's a story yet to be told.
Hello Captive Minds
I wanted to tell you guys how good Captive Audience is. I watched a lets play and by the end of it I was in tears for the protagonist. I look forward to seeing more of your work.
I also wanted to ask for the title of the music piece at the end. When the protagonist sees Julia. I cant help but think it very beautiful and fitting. However, I cant find it anywhere (or im just not searching it correctly). Can you tell me the title and name of the composer?
I also wanted to give a big virtual hug who sung at the opening of the game.
Firstly a massive thank you for the kind words, it really means a lot to us as a small studio of beginners, and we're so excited our game is getting seen by so many people :D
Both the theme song and the final score are original pieces we had composed for the game by two very talented musicians, and they're not currently available to download anywhere. We're getting a lot of requests for them at the moment though so keep an eye out as they may become available :) You can follow us on @captiveaudienc3 for updates etc!
If you want to check the composers other work out though it's Mathew J Rees who composed the final score for us, and Jo Henley of Beanie Studios who wrote the main theme!
Thanks again for the kind words, and we're really glad you enjoyed the experience.
Edit: Here are some links to their work for you.
Jo Henley: https://soundcloud.com/Beaniestudios
Mathew Rees: https://www.mathewjreescomposer.com/
Have not ran into any problems in this game except for the frame rate. This was a very interesting game to play and I can't wait to play more of it, there is a lot of story (Most of the story I probably don't understand) and I am honestly eager to see what happens next. Thank you game developers (Captive Minds) for making a wonderful game.
Thanks for playing and your kind words Joey :D we really appreciate it.
I'll be watching this as soon as I get home!
Thoroughly enjoyed my experience with this game, minus a couple of issues with volume and frame rate. An unexpectedly detailed, dark and sinister game that I encourage people to try for themselves.
Thanks for taking the time to play our game! We're really glad to hear you enjoyed your experience with the game :D It makes all the development time worth the while.
We're still looking at optimisation for the game, as well as what's next for Captive Audience, so we hope you enjoy our future updates!
Thanks again for playing!
This game was so beautiful and fun, only critisism is the stUPID CHAIR MECHANIC. I really enjoyed this and I hope we get more in the future!
Thanks for giving Captive Audience a go. I'm really glad to hear you enjoyed the experience, bar the chair mechanic haha. I'll look into making this smoother in the future. Out of interest, would you prefer if it automatically sat you down when you interacted with the PC?
Thanks again for playing!
Here's the ending. It was quite an amazing game! I loved the plot.
This game is super twisted! In Captive Audience we are the ones in the zoo...
Finished Chapter 1, can't wait to what else it has to offer! Very interesting concept for a game I may add.
the game keeps crashing for me, i have a good PC though
This was such a great game, and a wonderful experience for me, I had a blast I got stuck towards the end, guess I could have skipped the part as well haha but I do like the idea, of trying to escape from this area, I imagined and mentioned in the video that it does kinda remind me of Saw like captured and having to go through rigorous tasks, and trials to escape, only a select few can, I would have liked to see the game from Julias perspective as well I assume maybe she has her own trials? haha so many questions and not enough time, anyway I would love to play this when it drops! thanks so much for the opportunity!
A massive thank you from us for taking the time to play our game! We're really glad you enjoyed it :D Sorry to hear you got stuck, we'll add that to the list of fixes for the next patch!
We definitely had a Saw style mentality when designing the game, so glad that came across. If anything i'd like to take it a bit further in the future.
Rest assured we didn't put the tease in for nothing, and at some point Julia's story will be told : )
Thanks again for playing!
The daytime segments were interesting enough in a psychological way, and the night segments were fairly interesting in an exploration based way... Of course I couldn't help but constantly wonder if I was doing something wrong while exploring, despite picking up what the game had asked of me. It was as if I was required to fail, despite taking every precaution... especially since no one told me that the security drones could open doors. I mean, I should have noticed it when it happened the first time and I was just barely able to escape, but I thought I must have just forgotten to do so when I went in the room. aaaand since I had no way of knowing which direction the security drone would look in first, I ended up hiding in the wrong corner, getting caught and wondering if I had actually done everything I could that night.
The achivements are definitely an interesting way of directing the player at times, but since they don't always activate right away it's kind of hard to tell what you've done in a night. These are just personal issues, of course. I like to be a completionist and it bugs me whenever I can't do everything I can in a game. Especially since there isn't a save system so you have to do every chapter from the start whenever you want to try again. But maybe that's the point?
Thanks for taking the time to play our game! Yep those drones can be super sneaky, they take pride in the escaped stars they capture, though there are rumours even they've not got a 100% success rate.
That limbo of whether you're doing the right thing, and that you seem doomed to fail is an aspect I really wanted to come across, so i'm glad it came through for you!
I'll take a look at achievement timings for the next build, but i'm glad you enjoyed finding them and recognized them as a tool to guide players : )
Thanks again for playing, we really appreciate it!
*This comment may contain spoilers so please skip if you don't wish to see them*
Hi! Thank you so much for this game! I streamed it last night on my twitch channel. I'm not a huge channel but I did have at least one viewer stick it out with me! It took about 2 hours in total for me to finish, mostly because I missed one important clue at one point and wandered around a lot.
I adore the concept! I think it's pretty original and I honestly loved the story and how it developed. If nothing else, I simply want MORE of it. Totally a good thing!
I did have a bit of an audio issue where I wished I could lower music and raise dialogue because the voices seemed too quiet for me. This could just be a me thing so no big deal. I still heard them, just not as loud as I would have hoped. The voice acting was phenomenal.
I would loooove it if there were more days like the first one, with collecting ingredients and performing tasks that way. Of course, the way the game is laid out now helps the flow of the story so I don't know if it necessarily needs adding to, but for me personally it was awesome doing random mini-games with little bits of pickle juice twists thrown in. It was almost like being a sim with a horrible overlord controlling you. Maybe more drawn out mundane things will help to get a feel for what Matt has been dealing with for so long. TL;DR: Baking is so fun ok
Also this may have been a me not paying close enough attention factor, but I totally picked the wrong person to die and it was sad for me LOL. I think in the picture scene it would be helpful for people like me who are generally in a confused state to sort of have text that says, "Who will be cancelled?" or something similar to distinguish from whether you're choosing who lives or not.
The guards were so scary at first and the sounds they made were so gloriously spooky and mechanical, but I hope they get more aggressive as time goes on to add more fear and urgency to the atmosphere.
I loved the shower and I took one every day.
I played basketball every day too.
I also enjoyed taking Mr. Blinky with me everywhere. He kept me safe... OR DID HE?
I didn't have any trouble with the way this ran on my computer until the end. The game crashed just as I finished and I was okay with that, haha.
Thank you again for a great time and I wish you all the best of luck pushing further. Keep up the good work!
Firstly a big thank you for taking the time to play our game, especially on stream! We really appreciate that.
I'm really pleased to hear you enjoyed the experience overall, and especially that you want more! Captive Audience was originally designed as an MA prototype for a University course, and we've expanded on it up till this point to give it a more full fledged experience.
That being said there is a lot more i'd like to do with the game, from expanding the backstage and increasing the threat of the drones, to adding in more tasks like the first day's baking challenge :)
We're currently discussing options of what we could do with the IP next, and where we want to take it, so keep an eye out for news relating to that!
The audio suggestion is a good one, and something we'll look into for future builds.
I'll take a look at the day 4 choice and try make it clearer as well!
Really glad to hear you enjoyed the game overall though, that's all we want with a title like this : )
Best Wishes, and thanks again for playing!
Thanks for taking the time to play our game! We're currently working on further optimisations, so hopefully it will run smoother in the future :D
In the mean time though thank you again for playing, we really appreciate it.
Hey guys, I promised I'd be making a video on the game, so here it is!
I wanna apologize again for the frame rate in the video, the game just wasn't agreeing with my PC for some reason, but it was a lot of fun and I'm planning on finishing it up soon.
I wish you guys luck in your future endeavors, thanks!
Hey Dr. Dordle,
A massive thank you for taking the time to play our game in the first place! Optimisation is something we're still working on, and learning to fix as we go, so hopefully we'll be able to improve those framerate issues soon :D
Really glad to hear you had fun though!
Honestly i loved it. you guys did such a great job and it would be amazing to see julia's side as hinted at the end. but as someone did point out it would be much better if it was optimized better. i have quite a good gaming rig but at times it was hard for the game to run. but all and all, good job guys and keep up the good work (i live streamed it by the way and people liked it)
That's awesome to hear Draxalore, we really appreciate you playing the game. We definitely have plans to expand the narrative, with a potential sequel focused on Julia in the pipeline :)
Our main issue is lighting at the moment, which were working on optimising in the next build, so hopefully that should help improve frame rate!
As we mentioned above, if you recorded the live stream let us know and we can retweet it from @captiveaudienc3 :)
Thanks again for playing, really glad to hear you enjoyed it!
plz create a dx 10 version thanks
An interesting experience. The story is very original. We enjoyed it very much.
Here is a video we made while playing:Keep up the good work!!!
Cool game idea. I had some graphic problems, but i think it was on my end.
why not claimable?
Really fun and interesting game!!!
Hey Jakumie, sorry for the slow comment but we loved your video! Thanks a ton for playing Captive Audience :D We'd love for you to give it another go in a month when it should have a lot more features etc!
First of all congratulations on your original game concept. This 'prisoners in sadistic game show' theme has been done in movies a few times, but not games, to my knowledge, so kudos for being first.
One thing I really like about the way you have done this is that you treat each episode of the program as a different mini-game, which keeps things fresh. The controls and the means of executing the different tasks is mostly pretty intuitive, although I don't understand the purpose of the email one (either within the program or within the game's narrative).
You have put a lot of emphasis on the voice acting here, and it really pays off. In fact, it is the very convincing performances of the voice actors that really makes the experience emotionally compelling.
Even though many players will probably see it coming, I really like the way the twist was executed. It felt like a homage to the Bioshock 'would you kindly?' scene.
There are some limitations with this game I probably don't need to point out, and which were probably due to its prototype nature (lack of real guards, spartan studio environment etc), but here's a few that might be less obvious:
1) In the cake-making episode, you put a mixing bowl in the oven (which is strange enough) but you take out a tray.
2) The password entry on the laptop has a big problem if you enter anything other than the correct password . Specifically, entering any word with the letter 'e' (the most common letter in the english language!) causes you to exit and stand up again.
3) Without giving away any spoilers to other potential players, having the same voice actor play two different roles gives away the twist much, much too early. (Maybe at least disguise one of them a bit)
4) What's more, having one of those two characters try to disuade the protagonist from attempting to escape, or suggesting that they're being tricked, doesn't make sense, in light of what is eventually revealed.
5) The language the presenter uses in addressing the protagonist and the audience is inconsistent, in terms of attempting to disguise the true nature of the program one minute and being open about it the next. (eg. Reference to 'disposing' of a contestant they previously alluded to merely 'sending home')
6) When the protagonist must make his 'big decision' the things he must decide between aren't labelled, so you don't really know what decision you're making.
7) At a few points in the studio corridoors, it is possible to walk through the walls (either that or into some kind of closet) and you can't see your way back to the lit area.
But apart from all that, I thought this was a great idea that was generally well executed. I encourage you to see it through.
First of all thanks for playing our game! Really glad to hear you enjoyed it, and you raise a lot of good points in your comments. Some of the narrative blips are mostly down to condensing a long period of time into the small segment people see. Similarly the voice acting actors performing multiple parts was due to time limitations etc on the original project, though we still think it works nicely :D
Just to clear one thing up, with the choice on day 4 you can actually turn the photos over to see the names of the characters and inform your choice!
Again thanks for playing though, really glad you enjoyed the experience and we'll take your feedback into consideration as we continue development!