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Hello Captive Minds

I wanted to tell you guys how good Captive Audience is. I watched a lets play and by the end of it I was in tears for the protagonist. I look forward to seeing more of your work. 
I also wanted to ask for the title of the music piece at the end. When the protagonist sees Julia. I cant help but think it very beautiful and fitting.  However, I cant find it anywhere (or im just not searching it correctly). Can you tell me the title and name of the composer?

I also wanted to give a big virtual hug who sung  at the opening of the game.

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Hey MaximumFunZone!

Firstly a massive thank you for the kind words, it really means a lot to us as a small studio of beginners, and we're so excited our game is getting seen by so many people :D

Both the theme song and the final score are original pieces we had composed for the game by two very talented musicians, and they're not currently available to download anywhere. We're getting a lot of requests for them at the moment though so keep an eye out as they may become available :) You can follow us on @captiveaudienc3 for updates etc!

If you want to check the composers other work out though it's Mathew J Rees who composed the final score for us, and Jo Henley of Beanie Studios who wrote the main theme!

Thanks again for the kind words, and we're really glad you enjoyed the experience.

:D

Edit: Here are some links to their work for you.

Jo Henley: https://soundcloud.com/Beaniestudios

Mathew Rees: https://www.mathewjreescomposer.com/

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Have not ran into any problems in this game except for the frame rate. This was a very interesting game to play and I can't wait to play more of it, there is a lot of story (Most of the story I probably don't understand) and I am honestly eager to see what happens next. Thank you game developers (Captive Minds) for making a wonderful game.

Thanks for playing and your kind words Joey :D we really appreciate it.

I'll be watching this as soon as I get home!

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Thoroughly enjoyed my experience with this game, minus a couple of issues with volume and frame rate. An unexpectedly detailed, dark and sinister game that I encourage people to try for themselves.

Hey CjuGames,

Thanks for taking the time to play our game! We're really glad to hear you enjoyed your experience with the game :D It makes all the development time worth the while.

We're still looking at optimisation for the game, as well as what's next for Captive Audience, so we hope you enjoy our future updates!

Thanks again for playing!

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This game was so beautiful and fun, only critisism is the stUPID CHAIR MECHANIC. I really enjoyed this and I hope we get more in the future!

Hey GhastMode,

Thanks for giving Captive Audience a go. I'm really glad to hear you enjoyed the experience, bar the chair mechanic haha. I'll look into making this smoother in the future. Out of interest, would you prefer if it automatically sat you down when you interacted with the PC?

Thanks again for playing!

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Here's the ending. It was quite an amazing game! I loved the plot.

***Spoiler Alert*** is needed.

This game is super twisted! In Captive Audience we are the ones in the zoo...

Finished Chapter 1, can't wait to what else it has to offer! Very interesting concept for a game I may add.

the game keeps crashing for me, i have a good PC though

Captive Audience is a great game. I can tell a lot of time went into the voice acting especially Matt.  His narrative on, objects he interacts with is entertaining. I was tasked with baking a cake and, I'm not sure if I was doing it wrong or, what but I couldn't get it into the oven. Not sure if this was because I was missing an, item or if there is a bug in not being able to put it in the oven. I liked the option of being able to skip if you get stuck that's helpful it's not covered in this gameplay video but i'm glad it's an option.

This was such a great game, and a wonderful experience for me, I had a blast I got stuck towards the end, guess I could have skipped the part as well haha but I do like the idea, of trying to escape from this area, I imagined and mentioned in the video that it does kinda  remind me of Saw like captured and having to go through rigorous tasks, and trials to escape, only a select few can, I would have liked to see the game from Julias perspective as well I assume maybe she has her own trials? haha so many questions and not enough time, anyway I would love to play this when it drops! thanks so much for the opportunity! 

Hey Syphon,

A massive thank you from us for taking the time to play our game! We're really glad you enjoyed it :D Sorry to hear you got stuck, we'll add that to the list of fixes for the next patch!

We definitely had a Saw style mentality when designing the game, so glad that came across. If anything i'd like to take it a bit further in the future.

Rest assured we didn't put the tease in for nothing, and at some point Julia's story will be told : )


Thanks again for playing! 

Captive Minds

The daytime segments were interesting enough in a psychological way, and the night segments were fairly interesting in an exploration based way... Of course I couldn't help but constantly wonder if I was doing something wrong while exploring, despite picking up what the game had asked of me. It was as if I was required to fail, despite taking every precaution... especially since no one told me that the security drones could open doors. I mean, I should have noticed it when it happened the first time and I was just barely able to escape, but I thought I must have just forgotten to do so when I went in the room. aaaand since I had no way of knowing which direction the security drone would look in first, I ended up hiding in the wrong corner, getting caught and wondering if I had actually done everything I could that night. 

The achivements are definitely an interesting way of directing the player at times, but since they don't always activate right away it's kind of hard to tell what you've done in a night. These are just personal issues, of course. I like to be a completionist and it bugs me whenever I can't do everything I can in a game. Especially since there isn't a save system so you have to do every chapter from the start whenever you want to try again.  But maybe that's the point? 

Hey Nahnah,

Thanks for taking the time to play our game! Yep those drones can be super sneaky, they take pride in the escaped stars they capture, though there are rumours even they've not got a 100% success rate.

That limbo of whether you're doing the right thing, and that you seem doomed to fail is an aspect I really wanted to come across, so i'm glad it came through for you!

I'll take a look at achievement timings for the next build, but i'm glad you enjoyed finding them and recognized them as a tool to guide players : )

Thanks again for playing, we really appreciate it!

Captive Minds

*This comment may contain spoilers so please skip if you don't wish to see them*

Hi! Thank you so much for this game! I streamed it last night on my twitch channel. I'm not a huge channel but I did have at least one viewer stick it out with me! It took about 2 hours in total for me to finish, mostly because I missed one important clue at one point and wandered around a lot.

I adore the concept! I think it's pretty original and I honestly loved the story and how it developed. If nothing else, I simply want MORE of it. Totally a good thing! 

I did have a bit of an audio issue where I wished I could lower music and raise dialogue because the voices seemed too quiet for me. This could just be a me thing so no big deal. I still heard them, just not as loud as I would have hoped. The voice acting was phenomenal. 

I would loooove it if there were more days like the first one, with collecting ingredients and performing tasks that way. Of course, the way the game is laid out now helps the flow of the story so I don't know if it necessarily needs adding to, but for me personally it was awesome doing random mini-games with little bits of pickle juice twists thrown in. It was almost like being a sim with a horrible overlord controlling you. Maybe more drawn out mundane things will help to get a feel for what Matt has been dealing with for so long. TL;DR: Baking is so fun ok

Also this may have been a me not paying close enough attention factor, but I totally picked the wrong person to die and it was sad for me LOL.  I think in the picture scene it would be helpful for people like me who are generally in a confused state to sort of have text that says, "Who will be cancelled?" or something similar to distinguish from whether you're choosing who lives or not.

The guards were so scary at first and the sounds they made were so gloriously spooky and mechanical, but I hope they get more aggressive as time goes on to add more fear and urgency to the atmosphere.

I loved the shower and I took one every day.

I played basketball every day too.

I also enjoyed taking Mr. Blinky with me everywhere. He kept me safe... OR DID HE?

I didn't have any trouble with the way this ran on my computer until the end. The game crashed just as I finished and I was okay with that, haha.

Thank you again for a great time and I wish you all the best of luck pushing further. Keep up the good work!

Hey Starlatrix,

Firstly a big thank you for taking the time to play our game, especially on stream! We really appreciate that.

I'm really pleased to hear you enjoyed the experience overall, and especially that you want more! Captive Audience was originally designed as an MA prototype for a University course, and we've expanded on it up till this point to give it a more full fledged experience.

That being said there is a lot more i'd like to do with the game, from expanding the backstage and increasing the threat of the drones, to adding in more tasks like the first day's baking challenge :)

We're currently discussing options of what we could do with the IP next, and where we want to take it, so keep an eye out for news relating to that!

The audio suggestion is a good one, and something we'll look into for future builds.

I'll take a look at the day 4 choice and try make it clearer as well!

Really glad to hear you enjoyed the game overall though, that's all we want with a title like this : )

Best Wishes, and thanks again for playing!

Captive Minds

interesting game with a cool premise! i just wish it ran better on my laptop...

Hey Pyroclastic_Snow,

Thanks for taking the time to play our game! We're currently working on further optimisations, so hopefully it will run smoother in the future :D

In the mean time though thank you again for playing, we really appreciate it.

Captive Minds

Hey guys, I promised I'd be making a video on the game, so here it is!


I wanna apologize again for the frame rate in the video, the game just wasn't agreeing with my PC for some reason, but it was a lot of fun and I'm planning on finishing it up soon.


I wish you guys luck in your future endeavors, thanks!

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Hey Dr. Dordle,

A massive thank you for taking the time to play our game in the first place! Optimisation is something we're still working on, and learning to fix as we go, so hopefully we'll be able to improve those framerate issues soon :D

Really glad to hear you had fun though!

Best Wishes,

Captive Minds

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Honestly i loved it. you guys did such a great job and it would be amazing to see julia's side as hinted at the end. but as someone did point out it would be much better if it was optimized better. i have quite a good gaming rig but at times it was hard for the game to run. but all and all, good job guys and keep up the good work (i live streamed it by the way and people liked it)

That's awesome to hear Draxalore, we really appreciate you playing the game. We definitely have plans to expand the narrative, with a potential sequel focused on Julia in the pipeline :)

Our main issue is lighting at the moment, which were working on optimising in the next build, so hopefully that should help improve frame rate!

As we mentioned above, if you recorded the live stream let us know and we can retweet it from @captiveaudienc3 :)

Thanks again for playing, really glad to hear you enjoyed it!

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plz create a dx 10 version thanks

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An interesting experience. The story is very original. We enjoyed it very much.

Here is a video we made while playing:

Keep up the good work!!!
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Cool game idea. I had some graphic problems, but i think it was on my end.

why not claimable?

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Claimable? I'm new to Itch so honestly have no idea what that is / how to do it haha

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Really fun and interesting game!!!

Hey Jakumie, sorry for the slow comment but we loved your video! Thanks a ton for playing Captive Audience :D We'd love for you to give it another go in a month when it should have a lot more features etc!

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Dear devs,

First of all congratulations on your original game concept. This 'prisoners in sadistic game show' theme has been done in movies a few times, but not games, to my knowledge, so kudos for being first.

One thing I really like about the way you have done this is that you treat each episode of the program as a different mini-game, which keeps things fresh. The controls and the means of executing the different tasks is mostly pretty intuitive, although I don't understand the purpose of the email one (either within the program or within the game's narrative).

You have put a lot of emphasis on the voice acting here, and it really pays off. In fact, it is the very convincing performances of the voice actors that really makes the experience emotionally compelling.

Even though many players will probably see it coming, I really like the way the twist was executed. It felt like a homage to the Bioshock 'would you kindly?' scene.

There are some limitations with this game I probably don't need to point out, and which were probably due to its prototype nature (lack of real guards, spartan studio environment etc), but here's  a few that might be less obvious:

1) In the cake-making episode, you put a mixing bowl in the oven (which is strange enough) but you take out a tray.

2) The password entry on the laptop has a big problem if you enter anything other than the correct password . Specifically, entering any word with the letter 'e' (the most common letter in the english language!) causes you to exit and stand up again.

3) Without giving away any spoilers to other potential players, having the same voice actor play two different roles gives away the twist much, much too early. (Maybe at least disguise one of them a bit) 

4) What's more, having one of those two characters try to disuade the protagonist from attempting to escape, or suggesting that they're being tricked, doesn't make sense, in light of what is eventually revealed.

5) The language the presenter uses in addressing the protagonist and the audience is inconsistent, in terms of attempting to disguise the true nature of the program one minute and being open about it the next. (eg. Reference to 'disposing' of a contestant they previously alluded to merely 'sending home')

6) When the protagonist must make his 'big decision' the things he must decide between aren't labelled, so you don't really know what decision you're making.

7) At a few points in the studio corridoors, it is possible to walk through the walls (either that or into some kind of closet) and you can't see your way back to the lit area.

But apart from all that, I thought this was a great idea that was generally well executed. I encourage you to see it through.

Hi electricshrock.


First of all thanks for playing our game! Really glad to hear you enjoyed it, and you raise a lot of good points in your comments. Some of the narrative blips are mostly down to condensing a long period of time into the small segment people see. Similarly the voice acting actors performing multiple parts was due to time limitations etc on the original project, though we still think it works nicely :D


Just to clear one thing up, with the choice on day 4 you can actually turn the photos over to see the names of the characters and inform your choice!


Again thanks for playing though, really glad you enjoyed the experience and we'll take your feedback into consideration as we continue development!

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I guess I'm gonna do this game the first review. ... Oh GOD the feels. Great job on that. Might wanna work abit on object collision (I.e the cake scene) but beyond that, the story was great. Even though I accidentally skipped a scene, it didn't detract from the story at all. Keep it up and I wanna see where you take this now.

Hey Levont,


Thanks for taking the time to play our game, I'm really glad to hear you liked the story and the game in general :D also for making such an awesome video about it. I'll share it on our Twitter!

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