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It Will Find You Free Indefinitely
March 18, 2020
by
Captive Minds
With people confined to Lock Down in many places, and the world in an uncertain state, it's important we all stand together as a community! It Will Find You will be free indefinitely until everything...
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It Will Find You - 50% off Black Friday Holiday Sale!!
November 28, 2019
by
Captive Minds
2
It's Black Friday, and the holiday season is upon us! To celebrate It Will Find You will be on sale with 50% off until the 4th of December! Fill your holiday season with scares in this narrative drive...
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It Will Find You - Patch 0.1.2
November 07, 2019
by
Captive Minds
Hi Folks, So patch 0.1.2 is here, and with it a slew of fixes and upgrades to the game as it stands. I'm just going to dive right in with a list: Fixed the Safe - Reworked the safe mechanic to prevent...
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It Will Find You - Whats Next?
November 02, 2019
by
Captive Minds
1
Hi Folks, Sorry for being relatively quiet this past week. I recently began a new full time job so have been working on updates etc around that. Firstly good news to everyone awaiting the Steam releas...
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It Will Find You - Halloween Spooktacular Sale
October 24, 2019
by
Captive Minds
1
To Celebrate the spookiest of Seasons, It Will Find You is 25% off as part of the Itch Halloween Sale! Jump into next chapter in the Captive Audience story, with 8 unique endings, an open world...
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3...2...1... And we're live!
October 23, 2019
by
Captive Minds
2
Hi Folks, So here we are, launch day, and I just wanted to take the opportunity to thank everyone for the support and encouragement over the past few months. When I started developing It Will Find You...
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Launch Delay - Itch
October 18, 2019
by
Captive Minds
Hi Folks, This is just a quick post to explain why It Will Find You hasn't launched on Itch today as planned. I hadn't realised the file upload was inherently set to 1gb, and with It Will Find You hav...
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Minimum Specs for It Will Find You
October 16, 2019
by
Captive Minds
Hi Folks, With launch looming I wanted to reveal the minimum (tested) specs for It Will Find You, and discuss briefly what you can expect from performance etc. Minimum (Tested) Rig Specs: i7 processor...
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It Will Find You: Pre-launch FAQ
October 08, 2019
by
Captive Minds
How many people worked on It Will Find You? The game has been a solely developed by myself as a passion project following from Captive Audience. Many voice actors, an awesome composer and some great r...
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It Will Find You - Devlog 12: The problem with doors.
October 07, 2019
by
Captive Minds
2
Hey Folks, So part 3 of the Monster Ai discussion, and today we’re going to take a look at the door interactions and how they continued to develop. At this point the advantage of having a more besti...
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It Will Find You - Devlog 11: Expanding the Monsters Mind
September 25, 2019
by
Captive Minds
1
Hey Folks, So another week, and we’re going to dive further into the Monster AI and see how it was expanded and solidified to ensure a more realistic and engaging behaviour pattern. I discovered dur...
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It Will Find You - Devlog 10: How It Hunts
September 18, 2019
by
Captive Minds
2
Hey Folks, It’s been a busy few weeks! I’ve gotten some light testing done, development continues, and the first trailer for It Will Find You was released! We also announced a release date, Octobe...
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It Will Find You - Devlog 9: Monster AI Part 1 - The Core
September 18, 2019
by
Captive Minds
1
Hey Folks, So continuing last weeks discussion on the monster, and how its AI developed, I thought today i'd discuss the initial AI loop that was created as a foundation for the monster, and which lai...
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It Will Find You - Devlog 8: Monster Selection
September 18, 2019
by
Captive Minds
1
Hi folks, Apologies for the lack of devlog last week, a bad case of sinusitis had me clutching my head most days, and so writing out a devlog was a bit of a struggle. Here we are though, devlog 8, and...
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It Will Find You - Devlog 7: Static and Attached Items
September 18, 2019
by
Captive Minds
1
So the final devlog on interactivity, and it’s time to focus on the two that manage to single handedly break the project whenever I even look at the system, Static objects and Attached Items. Static...
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It Will Find You - Devlog 6: Interactivity PT2
September 18, 2019
by
Captive Minds
1
Hi Folks, So part 2 of the interaction discussion that I began a few weeks ago. I’ve already gone over the basics of how the system works, with picking up, throwing and rotating objects, and the hig...
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It Will Find You - Devlog 5: Environmental Effects
September 18, 2019
by
Captive Minds
1
Hi folks, As a one man team real-life sometimes takes over my devlog cycle, so I apologise for not having published a new devlog in the past few weeks, it's been busy! This week I thought i'd discuss...
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It Will Find You - Devlog 4: Interaction Systems
September 18, 2019
by
Captive Minds
1
Hi Folks, So for my fourth devlog I thought I would start discussing some of the systems you'll be seeing in It Will Find You, and how they've evolved from Captive Audience. The first system I want to...
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It WIll Find You - Devlog 3 : It Will Find You - From TV Set to Wild Woods
September 18, 2019
by
Captive Minds
1
Hi Folks, So as promised for this weeks Devlog we'll be discussing the story, and where It Will Find You takes the Captive Audience universe next. When Captive Audience was designed we wanted to keep...
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It Will Find You - Devlog 2 (Taking the next step with Captive Audience)
September 18, 2019
by
Captive Minds
1
Hey Folks, So it’s time for the second weekly Devlog, and today I thought I would discuss what happened between Captive Audience and the creation of It Will Find You, and how the new game came about...
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It Will Find You - Devlog 1
September 18, 2019
by
Captive Minds
2
Hi Folks, It’s been a while, but i’m back with a brand new game and sequel to Captive Audience, “It Will Find You”! After we finished work on Captive Audience there was always a debate about w...
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